XNA Streaming – Part4

In the previous parts of this articles I’ve talked about the service components of the XNA Streaming system. In this part, I’m going to talk about the Communication Broker. The role of the Communication Broker is to cover the communication with the Streaming Service. By doing so, the code required of client applications is simplified, and less duplicate code will be generated for each application using the system. the broker

XNA Streaming – Part 3

After quite a long break, I resume the series of articles on my XNA Streaming project by describing the actual Stream Service component. This component is responsible for transmitting the broadcast information to all connected users. The information is encoded in (<property name>, <value>) pairs. All serializable data types are supported for values. Users register with the Stream Service either as Broadcaster or as Observer. After this step, the Broadcaster